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        <title>Applications</title>
        <description></description>
        <link>http://www.mupe.net/applications/</link>
        <lastBuildDate>Wed, 20 Aug 2008 18:09:30 +0000</lastBuildDate>
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        <item>
            <title>Greenhouse</title>
            <link>http://www.mupe.net/applications/product/greenhouse/</link>
            <description>&lt;p&gt;OFFLINE due to mysterious bug and will remain that way until I find some time to trace and fix it..!&lt;/p&gt;

&lt;p&gt;Player creates a greenhouse, maintains and updates it and grows different kinds of plants. Player can also sabotage other players and sell the plants in the market. Target is to get as much money as possible.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Notes&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;-Loads lots of graphics so memory might be an issue (N80 seems to be suffering this problem)&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Please inform me if you can or cannot use some device&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;All areas : Anssi Jääskeläinen&lt;/p&gt;
</description>
            <author>Anssi Jääskeläinen</author>
            <category>In development</category>
            <pubDate>Thu, 24 Jan 2008 07:00:00 +0000</pubDate>
            <guid>http://www.mupe.net/midcom-permalink-4c20af0c6a6c11dc8692b9fb71cd364a364a</guid>
        </item>
        <item>
            <title>CamQ</title>
            <link>http://www.mupe.net/applications/product/camq/</link>
            <description>&lt;p&gt;Massively Multiplayer version of &lt;a href=&quot;http://www.mupe.net/applications/product/camquiz/&quot;&gt;CamQuiz&lt;/a&gt;. Create and solve picture based quizzes to compete with other players.&lt;/p&gt;

&lt;p&gt;You can choose to just to create picture quizzes for others to solve or just keep to solving their quizzes. Or combine both aspects of the game.&lt;/p&gt;

&lt;p&gt;To create a quiz you need to take a picture and describe it using three words. Try not to make it too obvious or too hard to solve, because your goal is to get equal amount of correct and incorrect answers from the other players, who are doing everything they can to come up with the correct answers!&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Game design: Lassi Seppälä, Kai Kuikkaniemi. UI design: Lassi Seppälä, Ciarán Harris. Graphics: Ciarán Harris, Jarno Koponen (logo). Code: Lassi Seppälä.&lt;/p&gt;
</description>
            <author>Juha Kaario</author>
            <category>Public beta</category>
            <pubDate>Sun, 16 Sep 2007 21:00:00 +0000</pubDate>
            <guid>http://www.mupe.net/midcom-permalink-e5b5e9c61a3911dc92f16d7bf75b119d119d</guid>
        </item>
        <item>
            <title>Dung Beetle</title>
            <link>http://www.mupe.net/applications/product/dungbeetle/</link>
            <description>&lt;p&gt;Every player has a dung beetle  to control. Many dung beetles, known as rollers, are noted for rolling dung into spherical balls, which are used as a food source or brooding chambers. In this game, player rolls balls of dung on a tiled game board. Beetle who first collects enough dung to its nest is a winner.&lt;/p&gt;

&lt;p&gt;Credits:&lt;/p&gt;

&lt;p&gt;Game design: Janne Lautamäki. 
UI design: Janne Lautamäki. 
Graphics: Ciarán Harris. 
Code: Janne Lautamäki.&lt;/p&gt;
</description>
            <author>Vasya noname</author>
            <pubDate>Mon, 11 Jun 2007 14:04:14 +0000</pubDate>
            <guid>http://www.mupe.net/midcom-permalink-401931221a7e11dcb13cf79314053d783d78</guid>
        </item>
        <item>
            <title>PocketRealms</title>
            <link>http://www.mupe.net/applications/product/PocketRealms/</link>
            <description>&lt;p&gt;PocketRealms is a multiplayer game where players take the role of a lord, and try to conquer towns and beat other players.&lt;/p&gt;

&lt;p&gt;The game is a slow update game, where the player needs to make actions approximately every twelve hours.&lt;/p&gt;

&lt;p&gt;See also: &lt;a href=&quot;http://www.mupe.net/applications/details/pocket_realms.html&quot;&gt;Home page&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Game design and implementation: Ari Koivisto. Graphics: Ciarán Harris, Jouka Mattila.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Latest update&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;September 19, 2007: There is known bug that occasionally breaks the game so that players get &quot;Invalid server code&quot; errors. This is being worked on.&lt;/p&gt;
</description>
            <author>Harri Perälä</author>
            <category>Public beta</category>
            <pubDate>Fri, 01 Jun 2007 11:06:54 +0000</pubDate>
            <guid>http://www.mupe.net/midcom-permalink-9810df90199a11dcbb0f9d1b5b4667c567c5</guid>
        </item>
        <item>
            <title>CamQuiz</title>
            <link>http://www.mupe.net/applications/product/camquiz/</link>
            <description>&lt;p&gt;Session based multiplayer game, which utilizes camera. Make a picture based quiz, if all your friends know it, then you loose, if nowbody knows it, you loose also, hence try to make challenges that some know and most don't.&lt;/p&gt;

&lt;p&gt;Requires minimum 4 players, but you can go online and check if there's any games waiting for players or start your own.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Design &amp;amp; UI: Lassi Seppälä, Kai Kuikkaniemi. Graphics (logo): Jarno Koponen. Code: Lassi Seppälä.&lt;/p&gt;
</description>
            <author>Harri Perälä</author>
            <category>Public beta</category>
            <pubDate>Wed, 25 Apr 2007 10:58:05 +0000</pubDate>
            <guid>http://www.mupe.net/midcom-permalink-db0e6b90ee4e11db9a96e33e629eb3c8b3c8</guid>
        </item>
        <item>
            <title>Piper</title>
            <link>http://www.mupe.net/applications/product/Piper/</link>
            <description>&lt;p&gt;Piper is a one or two player game, where the objective is to place as many pipes into the pipework as possible. The pipes must be adjacent to similar pipe colors, and match exactly all adjacent pipes. Pressing C or Clear in the phone removes the current pipe, but you also lose points.&lt;/p&gt;

&lt;p&gt;The game ends when none of the players can place any items for 15 seconds.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Game design and implementation: Ari Koivisto. Graphics: Ciarán Harris.&lt;/p&gt;
</description>
            <author>Harri Perälä</author>
            <pubDate>Tue, 24 Apr 2007 06:26:08 +0000</pubDate>
            <guid>http://www.mupe.net/midcom-permalink-a276b4acf22411dba615b72840527f6c7f6c</guid>
        </item>
        <item>
            <title>Sandman</title>
            <link>http://www.mupe.net/applications/product/sandman/</link>
            <description>&lt;p&gt;In Sandman, players walk in the real world trying to locate other players, and put them to sleep with the sleeping sand. Fast paced, multiplayer real world game.&lt;/p&gt;

&lt;p&gt;Credits:&lt;/p&gt;

&lt;p&gt;Game design: Janne Lautamäki. UI design: Janne Lautamäki, Riku Suomela. Graphics: Janne Lautamäki, Jouka Mattila. Code: Janne Lautamäki.&lt;/p&gt;
</description>
            <author>Janne Lautamäki</author>
            <pubDate>Tue, 17 Apr 2007 21:00:00 +0000</pubDate>
            <guid>http://www.mupe.net/midcom-permalink-2867d944ee4011db87c4fd60479e45924592</guid>
        </item>
        <item>
            <title>NetBubble</title>
            <link>http://www.mupe.net/applications/product/netbubble/</link>
            <description>&lt;p&gt;In NetBubble, players try to predict changes in search engine hit counts. The goal of the game is to become a dot-com millionaire by creating bogus startup companies and later selling them for high prices. The success or failure of a startup depends on how the hit count of its name changes  in the search engine. Players try to beat each other by guessing which words will create the most buzz in the near future.&lt;/p&gt;

&lt;p&gt;The game is powered by &lt;a href=&quot;http://www.fi/NewsSearch&quot;&gt;www.fi news search&lt;/a&gt;. Search results come from latest news articles on various Finnish websites. This means that players who know Finnish  have some advantage, but in our test games players have quite successfully made profit using names like &quot;paris&quot;, &quot;potter&quot;, and &quot;iphone&quot;.&lt;/p&gt;

&lt;p&gt;See also: &lt;a href=&quot;http://services.mupe.net/netbubble/&quot;&gt;Scores&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Game design: Harri Perälä, Riku Suomela. Graphics: Ciarán Harris. Implementation: Harri Perälä.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Latest update&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;September 12, 2007: The game is now available.&lt;/p&gt;
</description>
            <author>Janne Lautamäki</author>
            <category>Public beta</category>
            <pubDate>Fri, 31 Dec 1999 22:00:00 +0000</pubDate>
            <guid>http://www.mupe.net/midcom-permalink-9a7ab32019a211dc8cf39beed737550d550d</guid>
        </item>
        <item>
            <title>Product Control</title>
            <link>http://www.mupe.net/applications/product/productcontrol/</link>
            <description>&lt;p&gt;Product Control is a multiplayer game where players can take control of any product that has an ordinary barcode on it. (Currently the game does not support reading barcodes with the phone camera, so players have to type in the numeric code.)&lt;/p&gt;

&lt;p&gt;Players collect monsters that are found in barcodes no one has scanned before. The monsters are used to fight over the control of the most popular barcodes. The more popular the code is, the more points the player gets from controlling it. Popularity is increased when players try to capture the product, which means that well known products will become the most valuable targets.&lt;/p&gt;

&lt;p&gt;See also: &lt;a href=&quot;http://www.mupe.net/applications/details/product_control_game_guide.html&quot;&gt;Game Guide&lt;/a&gt; | &lt;a href=&quot;http://services.mupe.net/productcontrol/&quot;&gt;Scores&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Game design: Harri Perälä, Jari Porras, Riku Suomela. UI design: Harri Perälä, Ciarán Harris. Graphics: Jouka Mattila, Ciarán Harris (some icons). Code: Harri Perälä.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Latest update&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;October 23, 2007: A new public beta test game has started.&lt;/p&gt;
</description>
            <author>Harri Perälä</author>
            <category>Public beta</category>
            <pubDate>Fri, 31 Dec 1999 22:00:00 +0000</pubDate>
            <guid>http://www.mupe.net/midcom-permalink-73be44ae19b611dcb8e23b2ba814e39ee39e</guid>
        </item>
        <item>
            <title>Detector</title>
            <link>http://www.mupe.net/applications/product/detector/</link>
            <description>&lt;p&gt;One player creates a game and act as a judge. Other players goal is to photograph the targets defined by the judge and be the fastest one to complete the list.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Address&lt;/strong&gt;
services.mupe.net:8200&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;
All areas : Anssi Jääskeläinen&lt;/p&gt;
</description>
            <author>Anssi Jääskeläinen</author>
            <category>Public beta</category>
            <pubDate>Fri, 31 Dec 1999 22:00:00 +0000</pubDate>
            <guid>http://www.mupe.net/midcom-permalink-281a32081a3111dc92f16d7bf75b119d119d</guid>
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