Public beta

Applications in public beta phase can already be tried out, but changes can still be expected.

You can get and run Mupe applications by using the Mupe client for your mobile phone.

  • CamQ **   (2 ratings)

    Massively Multiplayer version of CamQuiz. Create and solve picture based quizzes to compete with other players.

    You can choose to just to create picture quizzes for others to solve or just keep to solving their quizzes. Or combine both aspects of the game.

    To create a quiz you need to take a picture and describe it using three words. Try not to make it too obvious or too hard to solve, because your goal is to get equal amount of correct and incorrect answers from the other players, who are doing everything they can to come up with the correct answers!

    Credits

    Game design: Lassi Seppälä, Kai Kuikkaniemi. UI design: Lassi Seppälä, Ciarán Harris. Graphics: Ciarán Harris, Jarno Koponen (logo). Code: Lassi Seppälä.


    Version: 0.9 Beta
    Works with: Camera required

    Details and comments

  • CamQuiz ***** (1 rating)

    Session based multiplayer game, which utilizes camera. Make a picture based quiz, if all your friends know it, then you loose, if nowbody knows it, you loose also, hence try to make challenges that some know and most don't.

    Requires minimum 4 players, but you can go online and check if there's any games waiting for players or start your own.

    Credits

    Design & UI: Lassi Seppälä, Kai Kuikkaniemi. Graphics (logo): Jarno Koponen. Code: Lassi Seppälä.


    Version: 0.9 Beta
    Works with: Camera required

    Details and comments

  • Detector      (0 ratings)

    One player creates a game and act as a judge. Other players goal is to photograph the targets defined by the judge and be the fastest one to complete the list.

    Address services.mupe.net:8200

    Credits All areas : Anssi Jääskeläinen


    Version: 0.9 Beta
    Works with: Required: Camera, Resolution: 240x320 or 352x416, Doesn't work with 2.5.x emulator!

    Details and comments

  • Insectopia **** (1 rating)

    From insectopia.org:

    Welcome to Insectopia!

    Insectopia is a new kind of cell phone game where the real world spills into the game world. Players roam the cityscape searching for and catching a multitude of different insects. Each insects in the game world is generated by using the available bluetooth devices available in the player's vincinity. By catching insects and trading them with other players, players build their own collection bigger and better.

    Credits

    Insectopia is developed by Interactive Institute. See the credits page at insectopia.org for details. The game is now hosted by Mupe.net.

    Latest update

    November 29, 2007: Player data has been erased. Players must create new user accounts.


    Version: 0.9 Beta
    Works with: Bluetooth required

    Details and comments

  • NetBubble **** (1 rating)

    In NetBubble, players try to predict changes in search engine hit counts. The goal of the game is to become a dot-com millionaire by creating bogus startup companies and later selling them for high prices. The success or failure of a startup depends on how the hit count of its name changes in the search engine. Players try to beat each other by guessing which words will create the most buzz in the near future.

    The game is powered by www.fi news search. Search results come from latest news articles on various Finnish websites. This means that players who know Finnish have some advantage, but in our test games players have quite successfully made profit using names like "paris", "potter", and "iphone".

    See also: Scores.

    Credits

    Game design: Harri Perälä, Riku Suomela. Graphics: Ciarán Harris. Implementation: Harri Perälä.

    Latest update

    September 12, 2007: The game is now available.


    Version: 0.9 Beta
    Works with: No special requirements

    Details and comments

  • PocketRealms **** (1 rating)

    PocketRealms is a multiplayer game where players take the role of a lord, and try to conquer towns and beat other players.

    The game is a slow update game, where the player needs to make actions approximately every twelve hours.

    See also: Home page

    Credits

    Game design and implementation: Ari Koivisto. Graphics: Ciarán Harris, Jouka Mattila.

    Latest update

    September 19, 2007: There is known bug that occasionally breaks the game so that players get "Invalid server code" errors. This is being worked on.


    Version: 0.9 Beta
    Works with: No special requirements

    Details and comments

  • Product Control **** (1 rating)

    Product Control is a multiplayer game where players can take control of any product that has an ordinary barcode on it. (Currently the game does not support reading barcodes with the phone camera, so players have to type in the numeric code.)

    Players collect monsters that are found in barcodes no one has scanned before. The monsters are used to fight over the control of the most popular barcodes. The more popular the code is, the more points the player gets from controlling it. Popularity is increased when players try to capture the product, which means that well known products will become the most valuable targets.

    See also: Game Guide | Scores

    Credits

    Game design: Harri Perälä, Jari Porras, Riku Suomela. UI design: Harri Perälä, Ciarán Harris. Graphics: Jouka Mattila, Ciarán Harris (some icons). Code: Harri Perälä.

    Latest update

    October 23, 2007: A new public beta test game has started.


    Version: 0.9 Beta
    Works with: Camera recommended but not required

    Details and comments